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  1. GBA ASM Programming - The PokéCommunity Forums

    Oct 2, 2010 · Assembly language is a low-level programming language for computers, microprocessors, microcontrollers, and other integrated circuits. It implements a symbolic …

  2. Assembly Tutorial. - The PokéCommunity Forums

    Jul 31, 2011 · [a id]intro[/a id]Intro. Before you clog-up this board with annoying questions, I would ask that you read ( and fully comprehend ) this thread. The purpose of this tutorial is to give …

  3. 1st Gen Hacking: Useful Links - The PokéCommunity Forums

    Jul 9, 2011 · 1ST GEN HACKING: USEFUL LINKS This is a list of links to documents and tools; it aims to help people solving the "hard" task of finding information about 1st gen hacking, which …

  4. pokecrystal For Dummies - The PokéCommunity Forums

    Sep 19, 2016 · November 2019 Update. A lot has changed over the years and the old tutorial just does not cut it anymore. Hello, I am Pia Carrot and I hack gen 2 exclusively. Long gone are …

  5. Pokéball hacking guide - Page 4 - The PokéCommunity Forums

    May 13, 2014 · In order to add your own custom ball you would have to go through the whole tutorial, with a catch rate function as above, except mov r4, #0x64. Changing the catch rates of …

  6. [Tutorial] How to build Pokeruby/Pokeemerald using

    Oct 3, 2019 · this is a flawless tutorial. very helpful. for those coming from TheRisingSean's post regarding merging the different pokeemerald branches, you don't need to clone pokeemerald …

  7. [Pokeemerald] "User Manual" for DizzyEggg's battle

    Feb 25, 2020 · Welcome! This is a ‘User Manual’ of sorts for DizzyEggg’s “battle engine v2” repo. I’ve been using the battle engine for over a year as the primary base for my game, Emerald …

  8. HackMew's Knowledge - The PokéCommunity Forums

    Dec 1, 2007 · BE CAUTIOUS READING THIS TUTORIAL SINCE IT MIGHT CONFUSE YOU. IF YOU ARE A BEGINNER, PLEASE REFER TO THIS TUTORIAL OR THIS TUTORIAL …

  9. [Script] Can someone make a battle script tutorial - PokeCommunity

    Feb 11, 2021 · Battle script meaning "trainerbattle 0x1 0x280 0x0 @Encounter @Defeat"? Or actual assembly code on how battles work? that first part is just regular event scripting …

  10. Code: - Complete FireRed Upgrade - The PokéCommunity Forums

    Oct 11, 2019 · Complete FireRed Upgrade Decomp projects are in full swing, but it may be daunting to port your entire project over. This engine is a great compromise for those who …